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- on exitFrame
- global gOrder, gPosX, gPosY, gObjects, gLeft, gFlag
- set gLeft to gObjects
- set gFlag to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
- repeat with i = 1 to gObjects
- puppetSprite(i + 10, 1)
- puppetSprite(i + 20, 1)
- puppetSprite(i + 30, 1)
- setAt(gPosX, gOrder + i, the locH of sprite (i + 30))
- setAt(gPosY, gOrder + i, the locV of sprite (i + 30))
- set the visible of sprite (i + 10) to 0
- set the visible of sprite (i + 20) to 0
- set the visible of sprite (i + 30) to 0
- end repeat
- end
-